a persistent pixel space MMO
One living universe of procedurally generated solar systems — suns, orbiting planets, asteroid belts and stations. Mine six grades of ore, trade on drifting station markets, haul cargo through jump gates, hunt pirate bounties and outfit your ship. The universe never sleeps and grows by ten new systems every day.
Six EVE-grade ores from Veldspar to Arkonor seeded by rarity across thousands of belt asteroids. Lock your beams, fill your hold, watch the rock run dry.
Every station runs its own drifting market. Flood one with ore and the price tanks — haul it three jumps out and sell high.
Mining beams, lasers, engines, shields. Swap hulls from the starter Prospector to haulers, fighters and industrial excavators.
The outer rim is pirate space. Take bounty contracts, or lose your ship and cash the insurance. Death is not the end — it's a payout.
A circular galaxy of named systems linked by jump gates, growing +10 systems every day. Survey planets nobody has ever scanned.
Mining contracts, courier runs, bounty hunts and survey expeditions from station agents, refreshed every hour.